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Read my comprehensive fast profits review before you make any mistake and spend your hard earned in vain. Free Download Fast Profits app reviews best binary options system autopilot Software...
Product Description Of Fast Profits:
Product complete : Fast Profits
Niche: Binary Options
Fast Profits Official website >:::> http://wwwfastprofits.co/GetBonus
Money-back Promise : 60 Days Money Back Guarantee
Bonus offer : Affirmative($250)
Download: Free download
What is Fast Profits Binary Options?
Fast Profits binary system was designed by Fast Profits Team, who has now dedicated himself to trading binary options and helping others do so at the same time. Besides, traveling the world and sharing his knowledge on the subject at his fully booked seminars, he has now come up with an automated system that trades for you.
Fast Profits Software Binary option trading is one of the easiest and fastest ways to make a handsome amount of money without having much experience and investment.. Fast Profits is a great development by a famous, well established and experienced options trader with a viewpoint to enable investors to perform different tasks with ease and convenience.
This is basically a software that is designed to help traders win and predict the market trend of their respective options. It works as a code to get financial success, shows traders how they can make money online, helps them to discover different ways to get huge returns on their investment.
This software also provide analyses of market conditions so that traders can know what should be their next step. It gives different secret strategies that ultimately help traders to make thousands of dollars only for a few dollars.
Fast Profits Reviews:
I have done a huge research about this binary options tool, believe me, I just have to check all the info before I start any type of business. What I have found out is that this is incredible, binary options trading tool that has a really high performance. When I thought about getting 75% of profit without it taking too much time, I just knew I had to try it out, especially when it is free right now.
While it is nearly impossible for any binary options software to deliver a 100% success ratio, but Fast Profits is proving itself to be the most resourceful among all other systems available right beside this one.
The extensive bets testing which had been done before it was actually made public has finally paid off and has made it rise as the top most binary options trading software.
It is highly recommendable software to people as with 80% accuracy they get to bring in close to 185% of their cost daily. The availability of a dedicated support team also plays a vital role in helping the users in case of any dubiety.
All plus points combined in one sends a pretty positive message to everyone in need of a perfect binary options trading software. Fast Profits is a world famous valuable book enriched with special strategies, techniques and tips of binary option trading. You know binary option trading is the easiest way to make money online where you can earn a great deal of money without having any pre-experience in the trading.
Earn With Fast Profits System?
Many Traders wonder if it’s possible to even earn anything with binary options Trading and think it might be all a scam. Many people around the world have great success with binary options if using the right tools and strategies. That's the truth.
In my opinion it’s no different than other forms of trading and be very profitable if you know what you are doing.
Before systems like Fast Profits you needed to learn everything from scratch, now. Either by attending seminars like the ones Fast Profits hosts or try to do it all by yourself. Which takes time and can’t be overwhelming if you don’t know anything about how trading works.
Is Fast Profits a Scam or Legit?
Actually, it’s impossible for it to be a scam. You’re literally signing up to watch a pro trade. You get to see him instantly, in real time, each day making trades, winning and losing (and winning much more than losing).
The results speak for themselves. He’s also helpful and teaches you along the way. I’m so impressed by this system because there is no doubt it is real. They don’t need to hype it up or make outrageous claims.
Does it actually work?
Many people will say that binary trading is a risky business and tend to stay away from it. But from my experience, high volatility means HIGH RETURN OF INVESTMENT. But this is where Fast Profits comes into play, the mathematical algorithm used by the software takes the guess work out choosing a winning profitable trade.
You don’t have to be an expert. Like I said earlier, I have personally tested Fast Profits and found the success rate is about 70%. I don’t know about you, but a 70% chance of making a profitable trade is VERY GOOD! I’ve never come across anything like this before. Keep reading, below are my results for the past week or so…
The Benefits Of Fast Profits:
Watch over the Shoulder of a Pro Every Day and you can learn as you trade.
Averaging 85% Winning Weeks – which means more potential profits for you
Fast Profits Are Completely Transparent
No previous experience with binary options trading needed
Web based, no need for downloads, also works on phones, tablets
You Can Even Watch Them From Your Phone (iPhone Users – Photon Browser)
No PC Downloads Required
Multiple Signals Every Day – You will receive average of 4 – 5 signals daily which is good enough for you to earn quick cash for your day.
Can turn $500 into $22991 in few days
The Negative Of Fast Profits:
100% foolproof success cannot be guaranteed, but over 80% of people have success with this
Must have computer or internet access
Must have about an hour a day (No something for nothing here)
View Of my Recommendation:
If you are ready to start making money online, there has never been a better opportunity than now. If you enjoy surfing the web for countless hours looking for the next hot tip, never being able to get focused, being overloaded with conflicting information, and not making money online, you should probably leave this page right now and get back to that strategy.
Fast Profits is recommended! If you buy this product and start implementing what teaches you I have no doubts that you’ll make money. Fast Profits works and it’s not a scam.
Keyword: Best binary options system, Download fast profits, Fast Profits, Fast Profits Review, FastProfits, free binary options software, Binary Options Trading System, Free Trading App system
U.S. Government Required Disclaimer - Trading foreign exchange on margin carries a high level of risk, and may not be suitable for all investors. The high degree of leverage can work against you as well as for you. Before deciding to invest in foreign exchange you should carefully consider your investment objectives, level of experience, and risk appetite. The possibility exists that you could sustain a loss of some or all of your initial investment and therefore you should not invest money that you cannot afford to lose. You should be aware of all the risks associated with foreign exchange trading, and seek advice from an independent financial advisor if you have any doubts.
The purchase, sale or advice regarding a currency can only be performed by a licensed BrokeDealer. Neither us, nor our affiliates or associates involved in the production and maintenance of these products or this site, is a registered BrokeDealer or Investment Advisor in any State or Federally-sanctioned jurisdiction. All purchasers of products referenced at this site are encouraged to consult with a licensed representative of their choice regarding any particular trade or trading strategy. No representation is being made that any account will or is likely to achieve profits or losses similar to those discussed on this website. The past performance of any trading system or methodology is not necessarily indicative of future results.
Clearly understand this: Information contained in this product are not an invitation to trade any specific investments. Trading requires risking money in pursuit of future gain. That is your decision. Do not risk any money you cannot afford to lose. This document does not take into account your own individual financial and personal circumstances. It is intended for educational purposes only and NOT as individual investment advice. Do not act on this without advice from your investment professional, who will verify what is suitable for your particular needs & circumstances. Failure to seek detailed professional personally tailored advice prior to acting could lead to you acting contrary to your own best interests & could lead to losses of capital.
*CFTC RULE 4.41 - HYPOTHETICAL OR SIMULATED PERFORMANCE RESULTS HAVE CERTAIN LIMITATIONS. UNLIKE AN ACTUAL PERFORMANCE RECORD, SIMULATED RESULTS DO NOT REPRESENT ACTUAL TRADING. ALSO, SINCE THE TRADES HAVE NOT BEEN EXECUTED, THE RESULTS MAY HAVE UNDER-OR-OVER COMPENSATED FOR THE IMPACT, IF ANY, OF CERTAIN MARKET FACTORS, SUCH AS LACK OF LIQUIDITY. SIMULATED TRADING PROGRAMS IN GENERAL ARE ALSO SUBJECT TO THE FACT THAT THEY ARE DESIGNED WITH THE BENEFIT OF HINDSIGHT. NO REPRESENTATION IS BEING MADE THAT ANY ACCOUNT WILL OR IS LIKELY TO ACHIEVE PROFIT OR LOSSES SIMILAR TO THOSE SHOWN.
submitted by RonaldCR7 to SnabbaVinster [link] [comments]

Fast Profits System. Review. TOP. Binary. Options. Trading. Software. Scam. oR Legit. Download. fRee

Fast Profits System. Review. TOP. Binary. Options. Trading. Software. Scam. oR Legit. Download. fRee Fast Profits System. Review. TOP. Binary. Options. Trading. Software. Scam. oR Legit. Download. fRee Fast Profits System. Review. TOP. Binary. Options. Trading. Software. Scam. oR Legit. Download. fRee
Read my honest Comprehensive Fast Profits Review/reviews before your hard earned in vain. Free Download Fast Profits binary Fast Profits App Review Is Fast Profits App Scam? Find The Truth On Fast Profits App! "Read my honest review Software...
Product Description Of Fast Profits:
Product complete : Fast Profits
Niche: Binary Options
Fast Profits Official website : http://www.fastprofits.co/Bonus.php
Fast Profits Special Bonus URL
Money-back Promise : Yes (2months)
Delivery amount : fast Delivery
Bonus offer : affirmative($300)
Download: Free
What is Fast Profits? Fast Profits is a great development by a famous, well established and experienced option trader with a viewpoint to enable investors to perform different tasks with ease and convenience.
This is basically a software that is designed to help traders win and predict the market trend of their respective options. It works as a code to get financial success, shows traders how they can make money online, helps them to discover different ways to get huge returns on their investment.
The software also provide analyses of market conditions so that traders can know what should be their next step. It gives different secret strategies that ultimately help traders to make thousands of dollars only for a few dollars.
Earn With Fast Profits Review: I have done a huge research about this binary options tool, believe me, I just have to check all the info before I start any type of business. What I have found out is that this is incredible, binary options trading tool that has a really high performance. When I thought about getting 75% of profit without it taking too much time, I just knew I had to try it out, especially when it is free right now.
While it is nearly impossible for any binary options software to deliver a 100% success ratio, but Fast Profits is proving itself to be the most resourceful among all other systems available right beside this one. The extensive bets testing which had been done before it was actually made public has finally paid off and has made it rise as the top most binary options trading software...
It is highly recommendable software to people as with 80% accuracy they get to bring in close to 185% of their cost daily. The availability of a dedicated support team also plays a vital role in helping the users in case of any dubiety. All plus points combined in one sends a pretty positive message to everyone in need of a perfect binary options trading software.
Is Fast Profits a Scam? Actually, it’s impossible for it to be a scam. You’re literally signing up to watch a pro trade. You get to see him instantly, in real time, each day making trades, winning and losing (and winning much more than losing). The results speak for themselves. He’s also helpful and teaches you along the way. I’m so impressed by this system because there is no doubt it is real. They don’t need to hype it up or make outrageous claims.
How does it work? Many people will say that binary trading is a risky business and tend to stay away from it. But from my experience, high volatility means HIGH RETURN OF INVESTMENT. But this is where Fast Profits comes into play, the mathematical algorithm used by the software takes the guess work out choosing a winning profitable trade. You don’t have to be an expert. Like I said earlier, I have personally tested Fast Profits and found the success rate is about 70%. I don’t know about you, but a 70% chance of making a profitable trade is VERY GOOD! I’ve never come across anything like this before. Keep reading, below are my results for the past week or so…
The Benefits Of Fast Profits:
Watch over the Shoulder of a Pro Every Day and you can learn as you trade.
Averaging 85% Winning Weeks – which means more potential profits for you
Fast Profits Are Completely Transparent
No previous experience with binary options trading needed
Web based, no need for downloads, also works on phones, tablets
You Can Even Watch Them From Your Phone (iPhone Users – Photon Browser)
No PC Downloads Required
Multiple Signals Every Day – You will receive average of 4 – 5 signals daily which is good enough for you to earn quick cash for your day.
Can turn $500 into $2271 in fews days
The Negative Of Fast Profits:
100% foolproof success cannot be guaranteed, but over 80% of people have success with this
Must have computer or internet access
Must have about an hour a day (No something for nothing here)
Bottom Line: If you are ready to start making money online, there has never been a better opportunity than now. If you enjoy surfing the web for countless hours looking for the next hot tip, never being able to get focused, being overloaded with conflicting information, and not making money online, you should probably leave this page right now and get back to that strategy.
Fast Profits is recommended! If you buy this product and start implementing what teaches you I have no doubts that you’ll make money. Fast Profits works and it’s not a scam.
submitted by RonaldCR7 to FastProRevw [link] [comments]

What's new in macOS 11, Big Sur!

It's that time of year again, and we've got a new version of macOS on our hands! This year we've finally jumped off the 10.xx naming scheme and now going to 11! And with that, a lot has changed under the hood in macOS.
As with previous years, we'll be going over what's changed in macOS and what you should be aware of as a macOS and Hackintosh enthusiast.

Has Nvidia Support finally arrived?

Sadly every year I have to answer the obligatory question, no there is no new Nvidia support. Currently Nvidia's Kepler line is the only natively supported gen.
However macOS 11 makes some interesting changes to the boot process, specifically moving GPU drivers into stage 2 of booting. Why this is relevant is due to Apple's initial reason for killing off Web Drivers: Secure boot. What I mean is that secure boot cannot work with Nvidia's Web Drivers due to how early Nvidia's drivers have to initialize at, and thus Apple refused to sign the binaries. With Big Sur, there could be 3rd party GPUs however the chances are still super slim but slightly higher than with 10.14 and 10.15.

What has changed on the surface

A whole new iOS-like UI

Love it or hate it, we've got a new UI more reminiscent of iOS 14 with hints of skeuomorphism(A somewhat subtle call back to previous mac UIs which have neat details in the icons)
You can check out Apple's site to get a better idea:

macOS Snapshotting

A feature initially baked into APFS back in 2017 with the release of macOS 10.13, High Sierra, now macOS's main System volume has become both read-only and snapshotted. What this means is:
However there are a few things to note with this new enforcement of snapshotting:

What has changed under the hood

Quite a few things actually! Both in good and bad ways unfortunately.

New Kernel Cache system: KernelCollections!

So for the past 15 years, macOS has been using the Prelinked Kernel as a form of Kernel and Kext caching. And with macOS Big Sur's new Read-only, snapshot based system volume, a new version of caching has be developed: KernelCollections!
How this differs to previous OSes:

Secure Boot Changes

With regards to Secure Boot, now all officially supported Macs will also now support some form of Secure Boot even if there's no T2 present. This is now done in 2 stages:
While technically these security features are optional and can be disabled after installation, many features including OS updates will no longer work reliably once disabled. This is due to the heavy reliance of snapshots for OS updates, as mentioned above and so we highly encourage all users to ensure at minimum SecureBootModel is set to Default or higher.

No more symbols required

This point is the most important part, as this is what we use for kext injection in OpenCore. Currently Apple has left symbols in place seemingly for debugging purposes however this is a bit worrying as Apple could outright remove symbols in later versions of macOS. But for Big Sur's cycle, we'll be good on that end however we'll be keeping an eye on future releases of macOS.

New Kernel Requirements

With this update, the AvoidRuntimeDefrag Booter quirk in OpenCore broke. Because of this, the macOS kernel will fall flat when trying to boot. Reason for this is due to cpu_count_enabled_logical_processors requiring the MADT (APIC) table, and so OpenCore will now ensure this table is made accessible to the kernel. Users will however need a build of OpenCore 0.6.0 with commit bb12f5f or newer to resolve this issue.
Additionally, both Kernel Allocation requirements and Secure Boot have also broken with Big Sur due to the new caching system discussed above. Thankfully these have also been resolved in OpenCore 0.6.3.
To check your OpenCore version, run the following in terminal:
nvram 4D1FDA02-38C7-4A6A-9CC6-4BCCA8B30102:opencore-version
If you're not up-to-date and running OpenCore 0.6.3+, see here on how to upgrade OpenCore: Updating OpenCore, Kexts and macOS

Broken Kexts in Big Sur

Unfortunately with the aforementioned KernelCollections, some kexts have unfortunately broken or have been hindered in some way. The main kexts that currently have issues are anything relying on Lilu's userspace patching functionality:
Thankfully most important kexts rely on kernelspace patcher which is now in fact working again.

MSI Navi installer Bug Resolved

For those receiving boot failures in the installer due to having an MSI Navi GPU installed, macOS Big Sur has finally resolved this issue!

New AMD OS X Kernel Patches

For those running on AMD-Based CPUs, you'll want to also update your kernel patches as well since patches have been rewritten for macOS Big Sur support:

Other notable Hackintosh issues

Several SMBIOS have been dropped

Big Sur dropped a few Ivy Bridge and Haswell based SMBIOS from macOS, so see below that yours wasn't dropped:
If your SMBIOS was supported in Catalina and isn't included above, you're good to go! We also have a more in-depth page here: Choosing the right SMBIOS
For those wanting a simple translation for their Ivy and Haswell Machines:

Dropped hardware

Currently only certain hardware has been officially dropped:

Extra long install process

Due to the new snapshot-based OS, installation now takes some extra time with sealing. If you get stuck at Forcing CS_RUNTIME for entitlement, do not shutdown. This will corrupt your install and break the sealing process, so please be patient.

X79 and X99 Boot issues

With Big Sur, IOPCIFamily went through a decent rewriting causing many X79 and X99 boards to fail to boot as well as panic on IOPCIFamily. To resolve this issue, you'll need to disable the unused uncore bridge:
You can also find prebuilts here for those who do not wish to compile the file themselves:

New RTC requirements

With macOS Big Sur, AppleRTC has become much more picky on making sure your OEM correctly mapped the RTC regions in your ACPI tables. This is mainly relevant on Intel's HEDT series boards, I documented how to patch said RTC regions in OpenCorePkg:
For those having boot issues on X99 and X299, this section is super important; you'll likely get stuck at PCI Configuration Begin. You can also find prebuilts here for those who do not wish to compile the file themselves:

SATA Issues

For some reason, Apple removed the AppleIntelPchSeriesAHCI class from AppleAHCIPort.kext. Due to the outright removal of the class, trying to spoof to another ID (generally done by SATA-unsupported.kext) can fail for many and create instability for others. * A partial fix is to block Big Sur's AppleAHCIPort.kext and inject Catalina's version with any conflicting symbols being patched. You can find a sample kext here: Catalina's patched AppleAHCIPort.kext * This will work in both Catalina and Big Sur so you can remove SATA-unsupported if you want. However we recommend setting the MinKernel value to 20.0.0 to avoid any potential issues.

Legacy GPU Patches currently unavailable

Due to major changes in many frameworks around GPUs, those using ASentientBot's legacy GPU patches are currently out of luck. We either recommend users with these older GPUs stay on Catalina until further developments arise or buy an officially supported GPU

What’s new in the Hackintosh scene?

Dortania: a new organization has appeared

As many of you have probably noticed, a new organization focusing on documenting the hackintoshing process has appeared. Originally under my alias, Khronokernel, I started to transition my guides over to this new family as a way to concentrate the vast amount of information around Hackintoshes to both ease users and give a single trusted source for information.
We work quite closely with the community and developers to ensure information's correct, up-to-date and of the best standards. While not perfect in every way, we hope to be the go-to resource for reliable Hackintosh information.
And for the times our information is either outdated, missing context or generally needs improving, we have our bug tracker to allow the community to more easily bring attention to issues and speak directly with the authors:

Dortania's Build Repo

For those who either want to run the lastest builds of a kext or need an easy way to test old builds of something, Dortania's Build Repo is for you!
Kexts here are built right after commit, and currently supports most of Acidanthera's kexts and some 3rd party devs as well. If you'd like to add support for more kexts, feel free to PR: Build Repo source

True legacy macOS Support!

As of OpenCore's latest versioning, 0.6.2, you can now boot every version of x86-based builds of OS X/macOS! A huge achievement on @Goldfish64's part, we now support every major version of kernel cache both 32 and 64-bit wise. This means machines like Yonah and newer should work great with OpenCore and you can even relive the old days of OS X like OS X 10.4!
And Dortania guides have been updated accordingly to accommodate for builds of those eras, we hope you get as much enjoyment going back as we did working on this project!

Intel Wireless: More native than ever!

Another amazing step forward in the Hackintosh community, near-native Intel Wifi support! Thanks to the endless work on many contributors of the OpenIntelWireless project, we can now use Apple's built-in IO80211 framework to have near identical support to those of Broadcom wireless cards including features like network access in recovery and control center support.
For more info on the developments, please see the itlwm project on GitHub: itlwm

Clover's revival? A frankestien of a bootloader

As many in the community have seen, a new bootloader popped up back in April of 2019 called OpenCore. This bootloader was made by the same people behind projects such as Lilu, WhateverGreen, AppleALC and many other extremely important utilities for both the Mac and Hackintosh community. OpenCore's design had been properly thought out with security auditing and proper road mapping laid down, it was clear that this was to be the next stage of hackintoshing for the years we have left with x86.
And now lets bring this back to the old crowd favorite, Clover. Clover has been having a rough time of recent both with the community and stability wise, with many devs jumping ship to OpenCore and Clover's stability breaking more and more with C++ rewrites, it was clear Clover was on its last legs. Interestingly enough, the community didn't want Clover to die, similarly to how Chameleon lived on through Enoch. And thus, we now have the Clover OpenCore integration project(Now merged into Master with r5123+).
The goal is to combine OpenCore into Clover allowing the project to live a bit longer, as Clover's current state can no longer boot macOS Big Sur or older versions of OS X such as 10.6. As of writing, this project seems to be a bit confusing as there seems to be little reason to actually support Clover. Many of Clover's properties have feature-parity in OpenCore and trying to combine both C++ and C ruins many of the features and benefits either languages provide. The main feature OpenCore does not support is macOS-only ACPI injection, however the reasoning is covered here: Does OpenCore always inject SMBIOS and ACPI data into other OSes?

Death of x86 and the future of Hackintoshing

With macOS Big Sur, a big turning point is about to happen with Apple and their Macs. As we know it, Apple will be shifting to in-house designed Apple Silicon Macs(Really just ARM) and thus x86 machines will slowly be phased out of their lineup within 2 years.
What does this mean for both x86 based Macs and Hackintoshing in general? Well we can expect about 5 years of proper OS support for the iMac20,x series which released earlier this year with an extra 2 years of security updates. After this, Apple will most likely stop shipping x86 builds of macOS and hackintoshing as we know it will have passed away.
For those still in denial and hope something like ARM Hackintoshes will arrive, please consider the following:
So while we may be heart broken the journey is coming to a stop in the somewhat near future, hackintoshing will still be a time piece in Apple's history. So enjoy it now while we still can, and we here at Dortania will still continue supporting the community with our guides till the very end!

Getting ready for macOS 11, Big Sur

This will be your short run down if you skipped the above:
For the last 2, see here on how to update: Updating OpenCore, Kexts and macOS
In regards to downloading Big Sur, currently gibMacOS in macOS or Apple's own software updater are the most reliable methods for grabbing the installer. Windows and Linux support is still unknown so please stand by as we continue to look into this situation, macrecovery.py may be more reliable if you require the recovery package.
And as with every year, the first few weeks to months of a new OS release are painful in the community. We highly advise users to stay away from Big Sur for first time installers. The reason is that we cannot determine whether issues are Apple related or with your specific machine, so it's best to install and debug a machine on a known working OS before testing out the new and shiny.
For more in-depth troubleshooting with Big Sur, see here: OpenCore and macOS 11: Big Sur
submitted by dracoflar to hackintosh [link] [comments]

CLI & GUI v0.17.1.3 'Oxygen Orion' released!

This is the CLI & GUI v0.17.1.3 'Oxygen Orion' point release. This release predominantly features bug fixes and performance improvements. Users, however, are recommended to upgrade, as it includes mitigations for the issue where transactions occasionally fail.

(Direct) download links (GUI)

(Direct) download links (CLI)

GPG signed hashes

We encourage users to check the integrity of the binaries and verify that they were signed by binaryFate's GPG key. A guide that walks you through this process can be found here for Windows and here for Linux and Mac OS X.
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA256 # This GPG-signed message exists to confirm the SHA256 sums of Monero binaries. # # Please verify the signature against the key for binaryFate in the # source code repository (/utils/gpg_keys). # # ## CLI 38a04a7bd00733e9d943edba3004e44730c0848fe5e8a4fca4cb29c12d1e6b2f monero-android-armv7-v0.17.1.3.tar.bz2 0e94f58572646992ee21f01d291211ed3608e8a46ecb6612b378a2188390dba0 monero-android-armv8-v0.17.1.3.tar.bz2 ae1a1b61d7b4a06690cb22a3389bae5122c8581d47f3a02d303473498f405a1a monero-freebsd-x64-v0.17.1.3.tar.bz2 57d6f9c25bd1dbc9d6b39fcfb13260b21c5594b4334e8ed3b8922108730ee2f0 monero-linux-armv7-v0.17.1.3.tar.bz2 a0419993fbc6a5ca11bcd2e825acef13e429824f4d8c7ba4ec73ac446d2af2fb monero-linux-armv8-v0.17.1.3.tar.bz2 cf3fb693339caed43a935c890d71ecab5b89c430e778dc5ef0c3173c94e5bf64 monero-linux-x64-v0.17.1.3.tar.bz2 d107384ff7b1f77ee4db93940dbfda24d6045bf59c43169bc81a0118e3986bfa monero-linux-x86-v0.17.1.3.tar.bz2 79557c8bee30b229bda90bb9ee494097d639d60948fc2ad87a029359b56b1b48 monero-mac-x64-v0.17.1.3.tar.bz2 3eee0d0e896fb426ef92a141a95e36cb33ca7d1e1db3c1d4cb7383994af43a59 monero-win-x64-v0.17.1.3.zip c9e9dde61b33adccd7e794eba8ba29d820817213b40a2571282309d25e64e88a monero-win-x86-v0.17.1.3.zip # ## GUI 15ad80b2abb18ac2521398c4dad9b8bfea2e6fc535cf4ebcc60d99b8042d4fb2 monero-gui-install-win-x64-v0.17.1.3.exe 3bed02f9db5b7b2fe4115a636fecf0c6ec9079dd4e9284c8ce2c67d4996e2a4a monero-gui-linux-x64-v0.17.1.3.tar.bz2 23405534c7973a8d6908b76121b81894dc853039c942d7527d254dfde0bd2e8f monero-gui-mac-x64-v0.17.1.3.dmg 0a49ccccb561445f3d7ec0087ddc83a8b76f424fb7d5e0d725222f3639375ec4 monero-gui-win-x64-v0.17.1.3.zip # # # ~binaryFate -----BEGIN PGP SIGNATURE----- iQIzBAEBCAAdFiEEgaxZH+nEtlxYBq/D8K9NRioL35IFAl+oVkkACgkQ8K9NRioL 35Lmpw//Xs09T4917sbnRH/DW/ovpRyjF9dyN1ViuWQW91pJb+E3i9TY+wU3q85k LyTihDB5pV+3nYgKPL9TlLfaytJIQG0vYHykPWHVmYmvoIs9BLarGwaU3bjO0rh9 ST5GDMdvxmQ5Y1LTwVfKkmBJw26DAs0xAvjBX44oRQjjuUdH6JdLPsqa5Kb++NCM b453m5s8bT3Cw6w0eJB1FQEyQ5BoDrwYcFzzsS1ag/C4Ylq0l6CZfEambfOQvdUi 7D5Rywfhiz2t7cfn7LaoXb74KDA/B1bL+R1/KhCuFqxRTOQzq9IxRywh4VptAAMU UR7jFHFijOMoyggIbkD48JmAjlBnqIyQJt4D5gbHe+tSaSoKdgoTGBAmIvaCZIng jfn9pTNzIJbTptsQhhyZqQQIH87D8BctZfX7pREjJmMNGwN2jFxXqUNqYTso20E6 YLtC1mkZBBZ294xHqT1mQpfznc6uVJhhoJpta0eKxkr1ahrGvWBDGZeVhLswnBcq 9dafAkR14rdK1naiCsygb6hMvBqBohVu/bWuhycJcv6XRvlP7UHkR6R8+s6U4Tk2 zaJERQF+cHQpEak5aEJIvDlb/mxteGyvPkPyL7UmADEQh3C4nREwkDSdnitYnF+e HxJZkshoC98+YCkWUP4+JYOOT158jKao3u0laEOxVGOrPz1Nc64= =Ys4h -----END PGP SIGNATURE----- 

Upgrading (GUI)

Note that you should be able to utilize the automatic updater in the GUI that was recently added. A pop-up will appear shortly with the new binary.
In case you want to update manually, you ought to perform the following steps:
  1. Download the new binaries (the .zip file (Windows) or the tar.bz2 file (Mac OS X and Linux)) from the direct download links in this thread or from the official website. If you run active AV (AntiVirus) software, I'd recommend to apply this guide -> https://monero.stackexchange.com/questions/10798/my-antivirus-av-software-blocks-quarantines-the-monero-gui-wallet-is-there
  2. Extract the new binaries (the .zip file (Windows) or the tar.bz2 file (Mac OS X and Linux) you just downloaded) to a new directory / folder of your liking.
  3. Open monero-wallet-gui. It should automatically load your "old" wallet.
If, for some reason, the GUI doesn't automatically load your old wallet, you can open it as follows:
[1] On the second page of the wizard (first page is language selection) choose Open a wallet from file
[2] Now select your initial / original wallet. Note that, by default, the wallet files are located in Documents\Monero\ (Windows), Users//Monero/ (Mac OS X), or home//Monero/ (Linux).
Lastly, note that a blockchain resync is not needed, i.e., it will simply pick up where it left off.

Upgrading (CLI)

You ought to perform the following steps:
  1. Download the new binaries (the .zip file (Windows) or the tar.bz2 file (Mac OS X and Linux)) from the official website, the direct download links in this thread, or Github.
  2. Extract the new binaries to a new directory of your liking.
  3. Copy over the wallet files from the old directory (i.e. the v0.15.x.x, v0.16.x.x, or v0.17.x.x directory).
  4. Start monerod and monero-wallet-cli (in case you have to use your wallet).
Note that a blockchain resync is not needed. Thus, if you open monerod-v0.17.1.3, it will simply pick up where it left off.

Release notes (GUI)

Some highlights of this minor release are:
  • Android support (experimental)
  • Linux binary is now reproducible (experimental)
  • Simple mode: transaction reliability improvements
  • New transaction confirmation dialog
  • Wizard: minor design changes
  • Linux: high DPI support
  • Fix "can't connect to daemon" issue
  • Minor bug fixes
Some highlights of this major release are:
  • Support for CLSAG transaction format
  • Socks5 proxy support, automatically enabled on Tails
  • Simple mode transactions are sent trough local daemon, improved reliability
  • Portable mode, save wallets + config to "storage" folder
  • History page: improvements, incoming / outgoing labels
  • Transfer: new success dialog
  • CMake build system improvements
  • Windows cross compilation support using Docker
  • Various minor bug and UI fixes
Note that you can find a full change log here.

Release notes (CLI)

Some highlights of this minor release are:
  • Add support for I2P and Tor seed nodes (--tx-proxy)
  • Add --ban-list daemon option to ban a list of IP addresses
  • Switch to Dandelion++ fluff mode if no out connections for stem mode
  • Fix a bug with relay_tx
  • Fix a rare readline related crash
  • Use /16 filtering on IPv4-within-IPv6 addresses
  • Give all hosts the same chance of being picked for connecting
  • Minor bugfixes
Some highlights of this major release are:
  • Support for CLSAG transaction format
  • Deterministic unlock times
  • Enforce claiming maximum coinbase amount
  • Serialization format changes
  • Remove most usage of Boost library
  • Always send raw transactions through P2P, don't use bootstrap daemon
  • Update InProofV1, OutProofV1, and ReserveProofV1 to V2
  • ASM optimizations for wallet refresh (macOS / Linux)
  • Randomized delay when forwarding txes from i2p/tor -> ipv4/6
  • New show_qr_code wallet command for CLI
  • Add ZMQ/Pub support for txpool_add and chain_main events
  • Various bug fixes and performance improvements
Note that you can find a full change log here.

Further remarks

  • A guide on pruning can be found here.
  • Ledger Monero users, please be aware that version 1.7.4 of the Ledger Monero App is required in order to properly use CLI or GUI v0.17.1.3.

Guides on how to get started (GUI)

https://github.com/monero-ecosystem/monero-GUI-guide/blob/mastemonero-GUI-guide.md
Older guides: (These were written for older versions, but are still somewhat applicable)
Sheep’s Noob guide to Monero GUI in Tails
https://medium.com/@Electricsheep56/the-monero-gui-wallet-broken-down-in-plain-english-bd2889b8c202

Ledger GUI guides:

How do I generate a Ledger Monero wallet with the GUI (monero-wallet-gui)?
How do I restore / recreate my Ledger Monero wallet?

Trezor GUI guides:

How do I generate a Trezor Monero wallet with the GUI (monero-wallet-gui)?
How to use Monero with Trezor - by Trezor
How do I restore / recreate my Trezor Monero wallet?

Ledger & Trezor CLI guides

Guides to resolve common issues (GUI)

My antivirus (AV) software blocks / quarantines the Monero GUI wallet, is there a work around I can utilize?
I am missing (not seeing) a transaction to (in) the GUI (zero balance)
Transaction stuck as “pending” in the GUI
How do I move the blockchain (data.mdb) to a different directory during (or after) the initial sync without losing the progress?
I am using the GUI and my daemon doesn't start anymore
My GUI feels buggy / freezes all the time
The GUI uses all my bandwidth and I can't browse anymore or use another application that requires internet connection
How do I change the language of the 25 word mnemonic seed in the GUI or CLI?
I am using remote node, but the GUI still syncs blockchain?

Using the GUI with a remote node

In the wizard, you can either select Simple mode or Simple mode (bootstrap) to utilize this functionality. Note that the GUI developers / contributors recommend to use Simple mode (bootstrap) as this mode will eventually use your own (local) node, thereby contributing to the strength and decentralization of the network. Lastly, if you manually want to set a remote node, you ought to use Advanced mode. A guide can be found here:
https://www.getmonero.org/resources/user-guides/remote_node_gui.html

Adding a new language to the GUI

https://github.com/monero-ecosystem/monero-translations/blob/masteweblate.md
If, after reading all these guides, you still require help, please post your issue in this thread and describe it in as much detail as possible. Also, feel free to post any other guides that could help people.
submitted by dEBRUYNE_1 to Monero [link] [comments]

Why is it such an abysmal pain to use libraries in C++ compared to pretty much anything else?

I recently realized something that's been annoying me for so long

How to add a library in JavaScript:

How to add a library in C#:

How to add a library in Go:

How to add a library in Rust (And this is so "C++ is compiled" isn't an excuse):

If you install cargo-edit you can alternatively just:

How to add a library in C++:

submitted by scarletkrath to cpp [link] [comments]

Coredns for local DNS resolution and forwarding over TLS (with Adblocking)

Coredns for local DNS resolution and forwarding over TLS (with Adblocking)
Greetings all -- I know how much y'all love unbound and pihole, but I just wanted to throw out another option that I think is super simple...CoreDNS. CoreDNS is a single-binary DNS server written in GO with many plugin options.
Use Case discussed here: A complete solution for DNS resolution of internal hosts that is easy to manage while still providing AdBlocking capabilities to the entire network, and forwarding all non-local DNS requests over TLS so my crappy ISP can't see what I am doing.
Solution Overview: Configure DHCP to give out pihole address as the DNS server, tell Pihole that it's upstream DNS server is CoreDNS (running on same box on a different port).
CoreDNS:
  • Download the latest binary from the releases
  • Assuming *nix, move the binary to /uslocal/bin
  • chmod +x /uslocal/bin/coredns
  • sudo useradd -d /valib/coredns -m coredns
  • vi/nano (you choose) /etc/systemd/system/coredns.service

[Unit] Description=CoreDNS DNS server Documentation=https://coredns.io After=network.target [Service] PermissionsStartOnly=true LimitNOFILE=1048576 LimitNPROC=512 CapabilityBoundingSet=CAP_NET_BIND_SERVICE AmbientCapabilities=CAP_NET_BIND_SERVICE NoNewPrivileges=true User=coredns WorkingDirectory=~ ExecStart=/uslocal/bin/coredns -conf=/etc/coredns/Corefile ExecReload=/bin/kill -SIGUSR1 $MAINPID Restart=on-failure [Install] WantedBy=multi-user.target 
  • systemctl enable coredns
  • vi/nano (your choice) /etc/coredns/Corefile
NOTE IN CONFIG BELOW: My original example remains, however DanTheGreatest pointed out that there are other cloudfare examples based on your use case. Repeating here: Cloudflare introduced 1.1.1.2 (and .3) back in April. .2 Includes a malware filter and .3 also filters adult material. .2 is a great upstream for this use case.
.:5300 { cache 3600 hosts /etc/coredns/home.hosts { fallthrough } forward . tls://1.1.1.1 tls://1.0.0.1 { policy random tls_servername cloudflare-dns.com health_check 5s } errors } 
  • vi/nano /etc/coredns/home.hosts

#Here is where you will want to put your hosts style dns entries for local 10.0.20.19 server1.mydomain.com server1 10.0.20.10 database.mydomain.com database 10.0.20.42 server2.mydomain.com server2 
  • service restart coredns
  • Now configure Pihole to use your Coredns as upstream. Go to http://pihole/admin settings DNS. Uncheck any DNS servers on the left hand side. Check Custom 1, and enter 127.0.0.1 and port 5300 (assuming CoreDNS is installed on same server as pihole).

https://preview.redd.it/4bh5088a51w51.png?width=469&format=png&auto=webp&s=8d0228690b4518f17fb63439a3995eb4bd651539
CoreDNS Explanations:
  • .:5300 -- listen on all interfaces and bind to port 5300.
  • cache 3600 -- cache entries for 5 minutes. Remove this if you do not want to chache
  • hosts /etc/coredns/home.hosts - Use the hosts plugin and read entries from this file. CoreDNS will automatically pick up new entries when this file is updated
  • fallthrough -- This is important. It tells CoreDNS to try the next forwarder if it doesn't find a hit using the hosts plugin. Essentially -- if not on the internal network, keep going.
  • forward -- This forward block is the complete configuration for forwarding DNS over TLS to cloudfare DNS servers using round robin. If cloudfare isn't your thing, you can use any other DNS over TLS provider such as Quad9, etc. Just change the config.
I hope you find this useful.
submitted by Praisethecornchips to selfhosted [link] [comments]

My computer freezes except when i am monitoring it

Hey, guys, sorry to bother you with this. I usually try to check if there are similar posts, or guides, but o boi. I will try to be detailed, not sure what matters or not, so sorry about that as well. The story is: I bought a computer for gaming last year. No problems at all for the whole time, except up until a month ago. I was playing Sekiro, and sometimes, it would randomly freeze the screen and sometimes continue or distort the audio. The computer freezes until restart. At the 3rd/4th attempt it would run normally as if nothing ever happened. Beat the game while this issue was going, np. After that, i decided to play amnesia: rebirth. Then my pc decided to go all out Johnny Sins on me and would crash every 2 minutes in, no escape. Since I usually try to pirate/configure a thing or two i thought it could be a malware. So I ran every single option of windows defender and malware bytes. One came up from a random game. Deleted it. Tried to repair windows. Followed several guides as for system restoration and scans. Checked for drivers and so on. Problem persisted. Eventually I was working from home and in the middle of it the problem decides to happen again. Crashing the whole computer, but not being able to turn it on correctly until the third reset. Oh, so that was how my journey was going. Windows bitchslaping me out of nowhere. So i slapped back and restored Windows. First saving the files and deleting programs. My computer gave zero fucks about it and the problem persisted. So I summoned my asshat mode and did a full restore. Reinstall windows, delete absolutely everything, clean all units, and pray for our lord and savior Shaggy to overlook the process. Since I am an atheist it didn't work. I installed just the geforce drivers and thought maybe it would run now. Also decided to download a newer version of the game. Guess what? Bingo bango bongo. The computer crashed within two minutes of game. Also crashed on spelunky 2 since I was trying to get angry at something else. Because why not.
By process of elimination I thought it could be the absolute only thing that I installed that was guilty: GeForce Experience and the drivers. Also looked several posts here and elsewhere and it appeared as a possibility. First turned off the grid, but kept it. Game lasted a little longer, still to no avail. Tried alternatively deleting it. Still crashed, but the noise on the computer changed for some reason. The coolers went randomly more active. The same after uninstalling anything related to nvidia. Same mockery from satan. I thought maybe i fucked up by even installing it, so yeap, you guessed it. System restoration again. I could almost listen to Steve Jobs laughing for not buying a mac for 20x the price. Damn you Steve. So i tried just running the game without any new drivers and see whats up. Dlls were missing, manually downloaded them. Still crashing. The random crashes using normal programs stopped after the restorations, so I thought it was something.
I tried checking for logs, crash reports, couldn't find any. So I downloaded a program that would actually look for any valid logs to analyze in case it was even more from my blunt incompetence. I didn't find anything. Even after the computer freezing and crashing with it on. I checked possibilities about bios. Looked up about firmwares, about anything else related to a solution or reason for these events. I ordered some things to actually clean the hardware, as it could be due to dust, or even my tears at this point in time. I am still waiting for it to arrive. Even if it is not the problem I am still in an abusive relationship with my computer and care about it.
Nothing seemed to be working. One possible issue could be overheating for some reason. But since the computer would crash in less then two minutes it seemed very unlikely. All coolers are working in good conditions. But welp. My hope was almost lost. If the cleaning didn't work, something about the hardware may be faulty, despite the computer's age. So i decided to simply go to the task manager. See if anything out of the ordinary was running. Nothing. As I wondered what in tarnation was going on with my life, i said fuck it and tried installing and updating every single driver. Also I decided to dual screen and while I played Amnesia, i would look at the machine's status in the task manager itself. At least the basics: CPU, memory, SSD, GPU, temperature. Also opened the resource monitoring from there. I was at this point looking for a technician, as sheer fucking stupidity and persistence seemed to not be bearing the best fruits.
And then. Just out of fucking nowhere, as a flaming humongous dick coming from the sky straight to my ass. It worked. For absolutely no fucking reason I managed to play for 45 minutes straight with absolutely no problems whatsoever. Was I dreaming? Was this the real life? What was life? I knew no more. But it worked. I slowly walked away hoping that nothing would change until the next day. Maybe if I don't look at it for too long it would smell my fear. Next day, worked normally, watched my classes, sucked at spelunky with zero problems. I was still not trusting this new reality. Something was off. Turned on amnesia. First plank out and my computer went to Neverland. I could almost hear the binary laugh from this little mf. It crashed several times for no reason whatsoever. Then I remembered my glimpse of hope the day before. It was one thousand percent bullshit, but hey, I have no dignity at this point in time. Turned on task manager and resource monitoring. It worked as if nothing wrong ever happened to society.
I was legit going to look for a technician and beg for money at the streets to pay for the repairs. But now it's just past this point. It's a matter of honor. Of values. Of dignity. So I came here to beg all of you good doers to assist me on my quest to understand this fucking bullshit in my life. This just can't be serious. I can't see a single reason why of all things this specific action would cause it to work normally, And I have no clue what else to do.
Thank you very much for your attention.
TL:DR _Computer is less then a year old and I take good care of it _Sometimes pirate programs, but try to look for the safest options very carefully _Computer froze and crashed while playing games (Sekiro, Amnesia: Rebirth, Spelunky 2 [more rarely] _Started crashing on regular programs such as Chrome _Restored the system _Erased every single file and cleaned the disk _Checked for virus (Windows defender, Malware bytes [all options available]) _Checked for issues with the driver itself and Ge force Experience _Crash noise changes after deleting mentioned program and drivers, but still crashes. _Checked bios and firmware versions _Tried with no new drivers, only manually installing missing dlls _Decided to update absolutely every single driver and windows to their latest versions _Downloaded a newer version of the game _Checked for logs _Downloaded a program to check for crashes, which found nothing even while on during a crash _Nothing weird on task manager _No new programs after the recovery (Exceptions: Chrome, Firefox, qBittorrent, Daemon tools lite, DS4 Windows) At none of those instances the problem would be solved _Open task manager to see info on CPU, SSD, GPU and temperature. Also open the Resource monitor The game suddenly works and never crashes again. Problem persists if those windows are closed or only opened during gameplay.
TL:DR of the TL:DR I am in pain, pls help
System configurations:
https://ibb.co/Qd6pst5 System: Windows 10 Pro - 20H2 - x64 Windows Feature Experience Pack 120.2212.31.0
P.S. I really don't know too much as I don't work with IT, so please, if you need any more info, or have any suggestions, I will try to answer as fast as possible. Sorry to cause any bother, and again, thank you for the attention.
submitted by MiddleShort9542 to techsupport [link] [comments]

MAME 0.225

MAME 0.225

Whether it’s the Autumn harvest moon, or the ornamental plum blossoms are blowing in the Spring breeze, it’s time for something special: MAME 0.225 is out today! We’ve got some big updates that benefit everyone! First of all, MAME’s sound output system has been overhauled, with better sample rate conversion and mixing. This makes pretty much everything sound sweeter, but on top of that, the Votrax SC-01 speech synthesiser has been tuned up. Does anyone here speak Q*Bertese? SC-01 speech has been added to the Apple II Mockingboard card, too. While we’re talking about Apple II cards, Rhett Aultman has ported the CS8900A Crystal LAN Ethernet controller from VICE, allowing MAME to emulate the a2RetroSystems Uthernet card.
Other across-the-board enhancements include more artwork system features (you’ll start to see this show up in external artwork soon), an option to reduce repeated warnings about imperfectly emulated features, and several internal improvements to make development simpler. Significant newly emulated system features include the Philips P2000T’s cassette drive from Erwin Jansen, the Acorn BBC Micro Hybrid Music 4000 Keyboard, internal boot ROM support for the WonderSwan hand-helds, and initial support for the NS32000 CPU.
Newly emulated systems include several TV games from MSI based on arcade titles, a couple of Senario Double Dance Mania titles, Sun Mixing’s elusive Super Bubble Bobble, a location test version of Battle Garegga, a couple more versions of Jojo’s Bizarre Adventure, and three more Street Fighter II': Champion Edition bootlegs. Some of the immediately noticeable fixes this month include 15-bit graphics mode refinements for FM Towns from r09, gaps in zoomed sprites on Data East MLC and Seta 2 fixed by cam900, Galaga LED outputs lost during refactoring restored, and clickable artwork remaining clickable when rotated.
As always, we can only fit a few highlights here, but you can read all the updates in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page.
Read the rest of this entry »
submitted by cuavas to emulation [link] [comments]

Reproducible offline Haskell builds

I'm doing artifact evaluation for VMCAI these days, and one constraint is that the research artifacts must be delivered as a self-contained archive that can be run within a designated virtual machine without internet access. This is not because it's important that the artifacts have to work on an aeroplane, but because there is no guarantee that any internet resources will stay permanently available, and the artifact may stop working if it depends on resources that go away.
Unfortunately, many build systems, such as cabal and stack for Haskell, seem to be based around being able to contact remote servers to download dependencies. Is there a convenient way to download all the (transitive) dependencies of my Haskell program, in such a way that cabal or stack could then build it without going online? The nuclear option is to bundle all of Hackage and then run a local Hackage mirror in the virtual machine, but that's not really practical. The most pragmatic choice at the moment is to simply include binaries as well in the research artifact, so that even if Hackage disappears in twenty years (or simply becomes incompatible with the bundled version of cabal-install), at least the binaries will continue to run within the VM.
I realise that this is a relatively niche issue, but I don't think there are any fundamental technical obstacles, so I wonder if anyone has looked at it before.
Nix might be a solution to this, if we just include a Nix store of precompiled dependencies, but I wonder if anyone has put together the pieces already.
submitted by Athas to haskell [link] [comments]

Zabbix 5.2 is released! Some more details.

The new major release comes with an impressive list of new features, improvements and out of the box integrations:
Zabbix offers out of the box official integrations with:
Other major improvements:
Official packages are available for:
One-click deployment is available for the following cloud platforms:
and much more!
Read release notes for a complete list of improvements: https://www.zabbix.com/rn/rn5.2.0
In order to upgrade you just need to download and install new binaries (server, proxy and Web UI). When you start Zabbix Server it will automatically upgrade your database. Zabbix agents are backward compatible therefore no need to install new agents, you can do it anytime later if needed.
submitted by alexvl to zabbix [link] [comments]

An introduction to Linux through Windows Subsystem for Linux

I'm working as an Undergraduate Learning Assistant and wrote this guide to help out students who were in the same boat I was in when I first took my university's intro to computer science course. It provides an overview of how to get started using Linux, guides you through setting up Windows Subsystem for Linux to run smoothly on Windows 10, and provides a very basic introduction to Linux. Students seemed to dig it, so I figured it'd help some people in here as well. I've never posted here before, so apologies if I'm unknowingly violating subreddit rules.

An introduction to Linux through Windows Subsystem for Linux

GitHub Pages link

Introduction and motivation

tl;dr skip to next section
So you're thinking of installing a Linux distribution, and are unsure where to start. Or you're an unfortunate soul using Windows 10 in CPSC 201. Either way, this guide is for you. In this section I'll give a very basic intro to some of options you've got at your disposal, and explain why I chose Windows Subsystem for Linux among them. All of these have plenty of documentation online so Google if in doubt.

Setting up WSL

So if you've read this far I've convinced you to use WSL. Let's get started with setting it up. The very basics are outlined in Microsoft's guide here, I'll be covering what they talk about and diving into some other stuff.

1. Installing WSL

Press the Windows key (henceforth Winkey) and type in PowerShell. Right-click the icon and select run as administrator. Next, paste in this command:
dism.exe /online /enable-feature /featurename:Microsoft-Windows-Subsystem-Linux /all /norestart 
Now you'll want to perform a hard shutdown on your computer. This can become unecessarily complicated because of Window's fast startup feature, but here we go. First try pressing the Winkey, clicking on the power icon, and selecting Shut Down while holding down the shift key. Let go of the shift key and the mouse, and let it shutdown. Great! Now open up Command Prompt and type in
wsl --help 
If you get a large text output, WSL has been successfully enabled on your machine. If nothing happens, your computer failed at performing a hard shutdown, in which case you can try the age-old technique of just holding down your computer's power button until the computer turns itself off. Make sure you don't have any unsaved documents open when you do this.

2. Installing Ubuntu

Great! Now that you've got WSL installed, let's download a Linux distro. Press the Winkey and type in Microsoft Store. Now use the store's search icon and type in Ubuntu. Ubuntu is a Debian-based Linux distribution, and seems to have the best integration with WSL, so that's what we'll be going for. If you want to be quirky, here are some other options. Once you type in Ubuntu three options should pop up: Ubuntu, Ubuntu 20.04 LTS, and Ubuntu 18.04 LTS.
![Windows Store](https://theshepord.github.io/intro-to-WSL/docs/images/winstore.png) Installing plain-old "Ubuntu" will mean the app updates whenever a new major Ubuntu distribution is released. The current version (as of 09/02/2020) is Ubuntu 20.04.1 LTS. The other two are older distributions of Ubuntu. For most use-cases, i.e. unless you're running some software that will break when upgrading, you'll want to pick the regular Ubuntu option. That's what I did.
Once that's done installing, again hit Winkey and open up Ubuntu. A console window should open up, asking you to wait a minute or two for files to de-compress and be stored on your PC. All future launches should take less than a second. It'll then prompt you to create a username and password. I'd recommend sticking to whatever your Windows username and password is so that you don't have to juggle around two different usepassword combinations, but up to you.
Finally, to upgrade all your packages, type in
sudo apt-get update 
And then
sudo apt-get upgrade 
apt-get is the Ubuntu package manager, this is what you'll be using to install additional programs on WSL.

3. Making things nice and crispy: an introduction to UNIX-based filesystems

tl;dr skip to the next section
The two above steps are technically all you need for running WSL on your system. However, you may notice that whenever you open up the Ubuntu app your current folder seems to be completely random. If you type in pwd (for Print Working Directory, 'directory' is synonymous with 'folder') inside Ubuntu and hit enter, you'll likely get some output akin to /home/. Where is this folder? Is it my home folder? Type in ls (for LiSt) to see what files are in this folder. Probably you won't get any output, because surprise surprise this folder is not your Windows home folder and is in fact empty (okay it's actually not empty, which we'll see in a bit. If you type in ls -a, a for All, you'll see other files but notice they have a period in front of them. This is a convention for specifying files that should be hidden by default, and ls, as well as most other commands, will honor this convention. Anyways).
So where is my Windows home folder? Is WSL completely separate from Windows? Nope! This is Windows Subsystem for Linux after all. Notice how, when you typed pwd earlier, the address you got was /home/. Notice that forward-slash right before home. That forward-slash indicates the root directory (not to be confused with the /root directory), which is the directory at the top of the directory hierarchy and contains all other directories in your system. So if we type ls /, you'll see what are the top-most directories in your system. Okay, great. They have a bunch of seemingly random names. Except, shocker, they aren't random. I've provided a quick run-down in Appendix A.
For now, though, we'll focus on /mnt, which stands for mount. This is where your C drive, which contains all your Windows stuff, is mounted. So if you type ls /mnt/c, you'll begin to notice some familiar folders. Type in ls /mnt/c/Users, and voilà, there's your Windows home folder. Remember this filepath, /mnt/c/Users/. When we open up Ubuntu, we don't want it tossing us in this random /home/ directory, we want our Windows home folder. Let's change that!

4. Changing your default home folder

Type in sudo vim /etc/passwd. You'll likely be prompted for your Ubuntu's password. sudo is a command that gives you root privileges in bash (akin to Windows's right-click then selecting 'Run as administrator'). vim is a command-line text-editing tool, which out-of-the-box functions kind of like a crummy Notepad (you can customize it infinitely though, and some people have insane vim setups. Appendix B has more info). /etc/passwd is a plaintext file that historically was used to store passwords back when encryption wasn't a big deal, but now instead stores essential user info used every time you open up WSL.
Anyway, once you've typed that in, your shell should look something like this: ![vim /etc/passwd](https://theshepord.github.io/intro-to-WSL/docs/images/vim-etc-passwd.png)
Using arrow-keys, find the entry that begins with your Ubuntu username. It should be towards the bottom of the file. In my case, the line looks like
theshep:x:1000:1000:,,,:/home/pizzatron3000:/bin/bash 
See that cringy, crummy /home/pizzatron3000? Not only do I regret that username to this day, it's also not where we want our home directory. Let's change that! Press i to initiate vim's -- INSERT -- mode. Use arrow-keys to navigate to that section, and delete /home/ by holding down backspace. Remember that filepath I asked you to remember? /mnt/c/Users/. Type that in. For me, the line now looks like
theshep:x:1000:1000:,,,:/mnt/c/Users/lucas:/bin/bash 
Next, press esc to exit insert mode, then type in the following:
:wq 
The : tells vim you're inputting a command, w means write, and q means quit. If you've screwed up any of the above sections, you can also type in :q! to exit vim without saving the file. Just remember to exit insert mode by pressing esc before inputting commands, else you'll instead be writing to the file.
Great! If you now open up a new terminal and type in pwd, you should be in your Window's home folder! However, things seem to be lacking their usual color...

5. Importing your configuration files into the new home directory

Your home folder contains all your Ubuntu and bash configuration files. However, since we just changed the home folder to your Window's home folder, we've lost these configuration files. Let's bring them back! These configuration files are hidden inside /home/, and they all start with a . in front of the filename. So let's copy them over into your new home directory! Type in the following:
cp -r /home//. ~ 
cp stands for CoPy, -r stands for recursive (i.e. descend into directories), the . at the end is cp-specific syntax that lets it copy anything, including hidden files, and the ~ is a quick way of writing your home directory's filepath (which would be /mnt/c/Users/) without having to type all that in again. Once you've run this, all your configuration files should now be present in your new home directory. Configuration files like .bashrc, .profile, and .bash_profile essentially provide commands that are run whenever you open a new shell. So now, if you open a new shell, everything should be working normally. Amazing. We're done!

6. Tips & tricks

Here are two handy commands you can add to your .profile file. Run vim ~/.profile, then, type these in at the top of the .profile file, one per line, using the commands we discussed previously (i to enter insert mode, esc to exit insert mode, :wq to save and quit).
alias rm='rm -i' makes it so that the rm command will always ask for confirmation when you're deleting a file. rm, for ReMove, is like a Windows delete except literally permanent and you will lose that data for good, so it's nice to have this extra safeguard. You can type rm -f to bypass. Linux can be super powerful, but with great power comes great responsibility. NEVER NEVER NEVER type in rm -rf /, this is saying 'delete literally everything and don't ask for confirmation', your computer will die. Newer versions of rm fail when you type this in, but don't push your luck. You've been warned. Be careful.
export DISPLAY=:0 if you install XLaunch VcXsrv, this line allows you to open graphical interfaces through Ubuntu. The export sets the environment variable DISPLAY, and the :0 tells Ubuntu that it should use the localhost display.

Appendix A: brief intro to top-level UNIX directories

tl;dr only mess with /mnt, /home, and maybe maybe /usr. Don't touch anything else.
  • bin: binaries, contains Ubuntu binary (aka executable) files that are used in bash. Here you'll find the binaries that execute commands like ls and pwd. Similar to /usbin, but bin gets loaded earlier in the booting process so it contains the most important commands.
  • boot: contains information for operating system booting. Empty in WSL, because WSL isn't an operating system.
  • dev: devices, provides files that allow Ubuntu to communicate with I/O devices. One useful file here is /dev/null, which is basically an information black hole that automatically deletes any data you pass it.
  • etc: no idea why it's called etc, but it contains system-wide configuration files
  • home: equivalent to Window's C:/Users folder, contains home folders for the different users. In an Ubuntu system, under /home/ you'd find the Documents folder, Downloads folder, etc.
  • lib: libraries used by the system
  • lib64 64-bit libraries used by the system
  • mnt: mount, where your drives are located
  • opt: third-party applications that (usually) don't have any dependencies outside the scope of their own package
  • proc: process information, contains runtime information about your system (e.g. memory, mounted devices, hardware configurations, etc)
  • run: directory for programs to store runtime information.
  • srv: server folder, holds data to be served in protocols like ftp, www, cvs, and others
  • sys: system, provides information about different I/O devices to the Linux Kernel. If dev files allows you to access I/O devices, sys files tells you information about these devices.
  • tmp: temporary, these are system runtime files that are (in most Linux distros) cleared out after every reboot. It's also sort of deprecated for security reasons, and programs will generally prefer to use run.
  • usr: contains additional UNIX commands, header files for compiling C programs, among other things. Kind of like bin but for less important programs. Most of everything you install using apt-get ends up here.
  • var: variable, contains variable data such as logs, databases, e-mail etc, but that persist across different boots.
Also keep in mind that all of this is just convention. No Linux distribution needs to follow this file structure, and in fact almost all will deviate from what I just described. Hell, you could make your own Linux fork where /mnt/c information is stored in tmp.

Appendix B: random resources

EDIT: implemented various changes suggested in the comments. Thanks all!
submitted by HeavenBuilder to linux4noobs [link] [comments]

Hotfix modding tutorial! (Play Cartels today, or any event for that fact, or write your own buffs!)

OK, this is the definitive guide to pulling off a hotfix mod. It's not that hard, it just requires some basic knowledge of how to run a Linux program on Windows, and how to hex-patch an EXE.
First, some notes:
  1. Everything is going to be done from the Windows Subsystem for Linux. I recommend installing ArchWSL (not covered here) or some other up-to-date Linux miniroot and NOT using the Windows version of anything.
  2. This can be potentially dangerous, as you will be running a proxy. Make sure Windows Firewall is ON and blocking port 8080 inbound.
  3. I use 010 as my hex editor. Your mileage may vary. In theory you can write some regexes and use sed. I am working on a 5-line C program to patch the game for you.
Step 1 - installing mitmproxy.
After installing ArchWSL or the Linux distro of your choice on WSL, open up a Unix shell and install mitmproxy from the package repo. For Debian-based distros that's "apt install mitmproxy" and for Arch based distros that's "pacman -S mitmproxy". Once you've got it installed, execute the "mitmproxy" command. Doing so will generate the certificates. From there, open your Windows proxy settings and key in 127.0.0.1 port 8080 as the proxy. Then, open a browser like Edge and go to mitm.it. Download and install the .p12 certificate file. Click it, install on your local machine, and place it into Trusted Root Certification Authorities. Then, stop mitmproxy with a ^C (control-C) and a Y. Disable your proxy settings.
Step 2 - patching the game's EXE.
This is the somewhat tricky part. Make a backup of Borderlands3.exe before continuing. Seriously do it. After installing the trial version of 010 or buying it if you wish, you want to hit Control-F and select Options on the menu that comes up. Enable wildcard searches. Key in "41 39 28 ? ? ? 88 83 90 03" and make sure that it reports as such. Search for it. When you've found it, replace the contents at that address with "41 39 28 B0 00 90 88 83 90 03" and save. FYI the EXE is located at Borderlands 3\OakGame\Binaries\Win64\Borderlands3.exe. You can also use other hex editors, but they need to have a wildcard binary search feature. HxD doesn't have it, I'm afraid.
Step 3 - getting apocalyptech's GitHub repo.
Execute the following Unix command on your WSL: "git clone https://github.com/apocalyptech/bl3hotfixmodding.git". Change dir into that folder, and edit injectdata/modlist.txt. Comment out (put a # in front of every line that doesn't have one) the rest of the file. Then, search for the things you want to enable. Anything that you type into this file has to be the name of a .txt file in the injectdata dir, and will get sent to the game. Please read the readmes before trying to write your own hotfixes. Once you've selected the things you want to enable (one of interest might be cartels_enable).
Step 4 - start the proxy.
Run the following command: "mitmdump -s hfinject.py". Edit your proxy settings to re-enable the 127.0.0.1:8080 proxy, and make sure you can still browse the internet.
Step 5 - run the game.
Run the game however you launch it. If you have multiple monitors or a serial terminal on your desk, move the WSL console window/terminal session over to it. That way, you can make sure that you see a request to the GBX hotfix URL. Once the game starts, you should see the "hotfixes applied" sign and, if all is willing, your mods have should been activated. Now you can relive those April nights grinding Joey Ultraviolet for a Yellowcake and OPQ again! Have fun!
Notes:
Hotfixes aren't stored anywhere on disk. They are loaded in everytime the game starts. As such, it might be worth investing in a cheapo Unix machine (a RasPi will do just fine) to run mitmproxy 24/7 on. You have to hexedit the game's executable for one good reason: while the game respects the system proxy settings, it only half respects the system certificate settings. This edit removes the validity check from the game.
Disclaimer: I am not responsible if you screw up something. Do this at your own risk. Also, do not reverse engineer or mis-appropariate this game. Do not produce a "cracked" version of the game using a hex editor. In other words, "do the right thing" and you'll be fine. Do not sell modded items. Do not violate your EULA!
Edit: you can use HxD to patch your executable too. Just search for 88 83 90 03. When you find the occurrence, make sure the bytes around it are the right ones and make your edit manually. Thank you Lite_OnE for that input!
Credit:
I would like to thank apocalyptech, without their fine work we wouldn't have any of this! I would also like to thank lazyturtle, who showed me a wonderful one-line hex edit that completely removes the need for making certificates with a revocation chain built in to them. Huge timesaver. Thanks folks! Your work has really helped this community get the most out of this game!
submitted by hackersmacker to borderlands3 [link] [comments]

My Build System

This describes the build system for my own systems language. It's one that mainly targets x64 native code on Windows.
The post is largely a reaction to the preponderance of dependencies such as CMake and Make which seem to be part of every open source project, no matter how small. (I won't mention those again as negative opinions attract downvotes.)
This is really about showing how simple building applications can be, certainly for smallish programs up to 50 or 100Kloc.
Terms
BB is the name of my latest compiler
M is the name of the language
.m is the source file extension (shown below but normally not needed)
EXE and DLL are executable files and dynamic, shared libraries on Windows.
Building an EXE with no DLLs
That is, not needing external DLLs (or needing only the default DLLs such as msvcrt.dll). This is the simplest task, so the process should be simple too. If 'prog.m' is the lead module of an application, it is built like this:
bb prog.m 
BB is a whole program compiler, so will build all files from source into prog.exe. (And very quickly as BB is quite fast. It will build itself in 0.2 seconds, and my machine is nothing special.)
Well, I could just end the article there, but I'll cover a few more aspects.
Building an EXE using DLLs
Suppose the 'prog' application needs 'bignum.dll', the build command can just become:
bb prog.m bignum.dll 
However, there are a number of ways to specify the dependencies inside the source code (eg. using cclib bignum for foreign libraries, or importx bignum for those written in M). Then it again becomes:
bb prog.m 
Creating a DLL
This is something that BB can finally do itself, after being reliant on external tools. If bignum.m is the library (which can import many other modules), then a DLL is created with:
bb -dll bignum.m 
This creates two files, bignum.dll and bignum.exp. The latter is an interface module automatically created (named .exp so as not to overwrite the implementation file.)
It effectively creates the bindings that are such a big deal when trying to use foreign-language libraries (the subject of my recent thread).
The library can be used in a program using any of:
import bignum # use bignum.m as static part of the app importx bignum # use bignum.exp, and bignum.dll (importd bignum # use bignum.dll only) 
(The last line would be the next step, incorporate the .exp file into .dll, to be extracted by the M compiler. Then just that one file is needed. But probably not worth the trouble for now.)
Exporting Names from a DLL
When generating a DLL file, only names with an 'export' attribute are put into that file. Ordinary names shared across modules have a 'global' attribute; those are not exported. (With C, everything that is not static will be exported from a DLL if you're not careful.)
(M allows functions, variables, named constants, enums, types and macros to be exported from a DLL. Only functions and variables need to be physically inside the DLL, the rest are handled by the language via the .exp file.
However, importing variables from DLL is not supported by M at the moment.)
Documenting DLL Functions
Exported functions can have docstrings (special comments just before and/or inside a function) which can be written out using a -docs option to BB. This a text file (eg. bignum.txt) containg function signatures and comments.
Incorporating Support Files into a Build
These are various files used in addition to the source files of a program. Eg. help files, or other source files pertaining to the application (such as the standard headers of a C compiler).
Such files can be incorporated into the program using directives such as strinclude for text files (as a long string constant) and bininclude for binary files (as a byte array data).
The benefit is having a tidy, self-contained executable.
Conditional Build Elements
This is only handled at the module level, using techniques such as module mapping.
Creating a Single Source File Representation
A project can consist of many source and support files, sometimes across several directories. This option puts them all into a single file:
bb -ma prog.m 
This creates prog.ma, which concatenates all files, with simple directory info at the start. Unlike ZIP, it is readable text, and can also be directly compiled in that format:
bb prog.ma 
It's a convenient format for copying, emailing, backing up etc. (And a simple utility can extract the discrete files if needed.)
Summary
So that's it; the main build tool I use is the compiler itself (currently 450KB - that is, KB not MB - plus its small set of libraries.
In the past, with separate compilation, project files that listed all the modules and files were used to drive the compiler via a crude IDE. They're no longer needed for building, but are still used for browsing and editing a project, and to provide run options.
Here's BB in action compiling itself (taking care not to overwrite itself):
C:\bx>bb bb -out:bb2 Compiling bb.m to bb2.exe 
Any more complex requirements can be taken care of with Windows BAT scripts, or my own scripting language.
Addendum - Generating C Files
This is a sporadic feature, not always supported, which turns an M application into a monolithic C file. It works like this:
mc -c prog.m 
(Uses MC, a version of MM, the last M compiler, as BB does not have a C target.) This creates a one-file C version, using very conservative code, which can basically built as simply as hello.c.
Once again, the simplest possible way to build a project, using only a compiler for the language (M is not the only language where that is possible).
I used this when I wanted to share my projects and using M source involved either bootstrapping problems, or downloading binaries; or for running code on Linux.
(BB may support C again, but it will probably be much lower level, linear C code.)
submitted by bart7796 to ProgrammingLanguages [link] [comments]

Gridcoin 5.0.0.0-Mandatory "Fern" Release

https://github.com/gridcoin-community/Gridcoin-Research/releases/tag/5.0.0.0
Finally! After over ten months of development and testing, "Fern" has arrived! This is a whopper. 240 pull requests merged. Essentially a complete rewrite that was started with the scraper (the "neural net" rewrite) in "Denise" has now been completed. Practically the ENTIRE Gridcoin specific codebase resting on top of the vanilla Bitcoin/Peercoin/Blackcoin vanilla PoS code has been rewritten. This removes the team requirement at last (see below), although there are many other important improvements besides that.
Fern was a monumental undertaking. We had to encode all of the old rules active for the v10 block protocol in new code and ensure that the new code was 100% compatible. This had to be done in such a way as to clear out all of the old spaghetti and ring-fence it with tightly controlled class implementations. We then wrote an entirely new, simplified ruleset for research rewards and reengineered contracts (which includes beacon management, polls, and voting) using properly classed code. The fundamentals of Gridcoin with this release are now on a very sound and maintainable footing, and the developers believe the codebase as updated here will serve as the fundamental basis for Gridcoin's future roadmap.
We have been testing this for MONTHS on testnet in various stages. The v10 (legacy) compatibility code has been running on testnet continuously as it was developed to ensure compatibility with existing nodes. During the last few months, we have done two private testnet forks and then the full public testnet testing for v11 code (the new protocol which is what Fern implements). The developers have also been running non-staking "sentinel" nodes on mainnet with this code to verify that the consensus rules are problem-free for the legacy compatibility code on the broader mainnet. We believe this amount of testing is going to result in a smooth rollout.
Given the amount of changes in Fern, I am presenting TWO changelogs below. One is high level, which summarizes the most significant changes in the protocol. The second changelog is the detailed one in the usual format, and gives you an inkling of the size of this release.

Highlights

Protocol

Note that the protocol changes will not become active until we cross the hard-fork transition height to v11, which has been set at 2053000. Given current average block spacing, this should happen around October 4, about one month from now.
Note that to get all of the beacons in the network on the new protocol, we are requiring ALL beacons to be validated. A two week (14 day) grace period is provided by the code, starting at the time of the transition height, for people currently holding a beacon to validate the beacon and prevent it from expiring. That means that EVERY CRUNCHER must advertise and validate their beacon AFTER the v11 transition (around Oct 4th) and BEFORE October 18th (or more precisely, 14 days from the actual date of the v11 transition). If you do not advertise and validate your beacon by this time, your beacon will expire and you will stop earning research rewards until you advertise and validate a new beacon. This process has been made much easier by a brand new beacon "wizard" that helps manage beacon advertisements and renewals. Once a beacon has been validated and is a v11 protocol beacon, the normal 180 day expiration rules apply. Note, however, that the 180 day expiration on research rewards has been removed with the Fern update. This means that while your beacon might expire after 180 days, your earned research rewards will be retained and can be claimed by advertising a beacon with the same CPID and going through the validation process again. In other words, you do not lose any earned research rewards if you do not stake a block within 180 days and keep your beacon up-to-date.
The transition height is also when the team requirement will be relaxed for the network.

GUI

Besides the beacon wizard, there are a number of improvements to the GUI, including new UI transaction types (and icons) for staking the superblock, sidestake sends, beacon advertisement, voting, poll creation, and transactions with a message. The main screen has been revamped with a better summary section, and better status icons. Several changes under the hood have improved GUI performance. And finally, the diagnostics have been revamped.

Blockchain

The wallet sync speed has been DRASTICALLY improved. A decent machine with a good network connection should be able to sync the entire mainnet blockchain in less than 4 hours. A fast machine with a really fast network connection and a good SSD can do it in about 2.5 hours. One of our goals was to reduce or eliminate the reliance on snapshots for mainnet, and I think we have accomplished that goal with the new sync speed. We have also streamlined the in-memory structures for the blockchain which shaves some memory use.
There are so many goodies here it is hard to summarize them all.
I would like to thank all of the contributors to this release, but especially thank @cyrossignol, whose incredible contributions formed the backbone of this release. I would also like to pay special thanks to @barton2526, @caraka, and @Quezacoatl1, who tirelessly helped during the testing and polishing phase on testnet with testing and repeated builds for all architectures.
The developers are proud to present this release to the community and we believe this represents the starting point for a true renaissance for Gridcoin!

Summary Changelog

Accrual

Changed

Most significantly, nodes calculate research rewards directly from the magnitudes in EACH superblock between stakes instead of using a two- or three- point average based on a CPID's current magnitude and the magnitude for the CPID when it last staked. For those long-timers in the community, this has been referred to as "Superblock Windows," and was first done in proof-of-concept form by @denravonska.

Removed

Beacons

Added

Changed

Removed

Unaltered

As a reminder:

Superblocks

Added

Changed

Removed

Voting

Added

Changed

Removed

Detailed Changelog

[5.0.0.0] 2020-09-03, mandatory, "Fern"

Added

Changed

Removed

Fixed

submitted by jamescowens to gridcoin [link] [comments]

I get an error when trying to install OpenCV to Python 3.9

Hi guys, as you see in the title, my problem is about installing OpenCV on my Windows 10 machine. I searched through internet but cannot found working solution. As I read all solutions, my guess is Python 3.9 not support OpenCV yet but I wanted to make sure if I'm right. Then if I'm right, what should I do? I want to learn OpenCV and I need to use for learning.
My Python version is 3.9, and I'm using Pycharm if you are interested.
I tried this for installing:
pip install opencv-python 
Then I get this error:
ERROR: Command errored out with exit status 1: command: 'c:\users\gamer\appdata\local\programs\python\python39\python.exe' 'c:\users\gamer\appdata\local\programs\python\python39\lib\site-packages\pip' install --ignore-installed --no-user --prefix 'C:\Users\gamer\AppData\Local\Temp\pip-build-env-gx1t9ptn\overlay' --no-warn-script-location --no-binary :none: --only-binary :none: -i https://pypi.org/simple -- setuptools wheel scikit-build cmake pip 'numpy==1.11.3; python_version=='"'"'3.5'"'"'' 'numpy==1.13.3; python_version=='"'"'3.6'"'"'' 'numpy==1.14.5; python_version=='"'"'3.7'"'"'' 'numpy==1.17.3; python_version>='"'"'3.8'"'"'' cwd: None Complete output (310 lines): Ignoring numpy: markers 'python_version == "3.5"' don't match your environment Ignoring numpy: markers 'python_version == "3.6"' don't match your environment Ignoring numpy: markers 'python_version == "3.7"' don't match your environment Collecting setuptools Using cached setuptools-50.3.2-py3-none-any.whl (785 kB) Collecting wheel Using cached wheel-0.35.1-py2.py3-none-any.whl (33 kB) Collecting scikit-build Using cached scikit_build-0.11.1-py2.py3-none-any.whl (72 kB) Collecting cmake Using cached cmake-3.18.2.post1-py3-none-win_amd64.whl (34.7 MB) Collecting pip Using cached pip-20.2.4-py2.py3-none-any.whl (1.5 MB) Collecting numpy==1.17.3 Using cached numpy-1.17.3.zip (6.4 MB) Collecting distro Using cached distro-1.5.0-py2.py3-none-any.whl (18 kB) Collecting packaging Using cached packaging-20.4-py2.py3-none-any.whl (37 kB) Collecting pyparsing>=2.0.2 Using cached pyparsing-2.4.7-py2.py3-none-any.whl (67 kB) Collecting six Using cached six-1.15.0-py2.py3-none-any.whl (10 kB) Using legacy 'setup.py install' for numpy, since package 'wheel' is not installed. Installing collected packages: setuptools, wheel, distro, pyparsing, six, packaging, scikit-build, cmake, pip, numpy Running setup.py install for numpy: started Running setup.py install for numpy: finished with status 'error' ERROR: Command errored out with exit status 1: command: 'c:\users\gamer\appdata\local\programs\python\python39\python.exe' -u -c 'import sys, setuptools, tokenize; sys.argv[0] = '"'"'C:\\Users\\gamer\\AppData\\Local\\Temp\\pip-install-z884oy5x\\numpy\\setup.py'"'"'; __file__='"'"'C:\\Users\\gamer\\AppData\\Local\\Temp\\pip-install-z884oy5x\\numpy\\setup.py'"'"';f=getattr(tokenize, '"'"'open'"'"', open)(__file__);code=f.read().replace('"'"'\r\n'"'"', '"'"'\n'"'"');f.close();exec(compile(code, __file__, '"'"'exec'"'"'))' install --record 'C:\Users\gamer\AppData\Local\Temp\pip-record-3iwjg99e\install-record.txt' --single-version-externally-managed --prefix 'C:\Users\gamer\AppData\Local\Temp\pip-build-env-gx1t9ptn\overlay' --compile --install-headers 'C:\Users\gamer\AppData\Local\Temp\pip-build-env-gx1t9ptn\overlay\Include\numpy' cwd: C:\Users\gamer\AppData\Local\Temp\pip-install-z884oy5x\numpy\ Complete output (277 lines): Running from numpy source directory. Note: if you need reliable uninstall behavior, then install with pip instead of using `setup.py install`: - `pip install .` (from a git repo or downloaded source release) - `pip install numpy` (last NumPy release on PyPi) blas_opt_info: blas_mkl_info: No module named 'numpy.distutils._msvccompiler' in numpy.distutils; trying from distutils customize MSVCCompiler libraries mkl_rt not found in ['c:\\users\\gamer\\appdata\\local\\programs\\python\\python39\\lib', 'C:\\', 'c:\\users\\gamer\\appdata\\local\\programs\\python\\python39\\libs'] NOT AVAILABLE blis_info: No module named 'numpy.distutils._msvccompiler' in numpy.distutils; trying from distutils customize MSVCCompiler libraries blis not found in ['c:\\users\\gamer\\appdata\\local\\programs\\python\\python39\\lib', 'C:\\', 'c:\\users\\gamer\\appdata\\local\\programs\\python\\python39\\libs'] NOT AVAILABLE openblas_info: No module named 'numpy.distutils._msvccompiler' in numpy.distutils; trying from distutils customize MSVCCompiler No module named 'numpy.distutils._msvccompiler' in numpy.distutils; trying from distutils customize MSVCCompiler libraries openblas not found in ['c:\\users\\gamer\\appdata\\local\\programs\\python\\python39\\lib', 'C:\\', 'c:\\users\\gamer\\appdata\\local\\programs\\python\\python39\\libs'] get_default_fcompiler: matching types: '['gnu', 'intelv', 'absoft', 'compaqv', 'intelev', 'gnu95', 'g95', 'intelvem', 'intelem', 'flang']' customize GnuFCompiler Could not locate executable g77 Could not locate executable f77 customize IntelVisualFCompiler Could not locate executable ifort Could not locate executable ifl customize AbsoftFCompiler Could not locate executable f90 customize CompaqVisualFCompiler Could not locate executable DF customize IntelItaniumVisualFCompiler Could not locate executable efl customize Gnu95FCompiler Could not locate executable gfortran Could not locate executable f95 customize G95FCompiler Could not locate executable g95 customize IntelEM64VisualFCompiler customize IntelEM64TFCompiler Could not locate executable efort Could not locate executable efc customize PGroupFlangCompiler Could not locate executable flang don't know how to compile Fortran code on platform 'nt' NOT AVAILABLE atlas_3_10_blas_threads_info: Setting PTATLAS=ATLAS No module named 'numpy.distutils._msvccompiler' in numpy.distutils; trying from distutils customize MSVCCompiler libraries tatlas not found in ['c:\\users\\gamer\\appdata\\local\\programs\\python\\python39\\lib', 'C:\\', 'c:\\users\\gamer\\appdata\\local\\programs\\python\\python39\\libs'] NOT AVAILABLE atlas_3_10_blas_info: No module named 'numpy.distutils._msvccompiler' in numpy.distutils; trying from distutils customize MSVCCompiler libraries satlas not found in ['c:\\users\\gamer\\appdata\\local\\programs\\python\\python39\\lib', 'C:\\', 'c:\\users\\gamer\\appdata\\local\\programs\\python\\python39\\libs'] NOT AVAILABLE atlas_blas_threads_info: Setting PTATLAS=ATLAS No module named 'numpy.distutils._msvccompiler' in numpy.distutils; trying from distutils customize MSVCCompiler libraries ptf77blas,ptcblas,atlas not found in ['c:\\users\\gamer\\appdata\\local\\programs\\python\\python39\\lib', 'C:\\', 'c:\\users\\gamer\\appdata\\local\\programs\\python\\python39\\libs'] NOT AVAILABLE atlas_blas_info: No module named 'numpy.distutils._msvccompiler' in numpy.distutils; trying from distutils customize MSVCCompiler libraries f77blas,cblas,atlas not found in ['c:\\users\\gamer\\appdata\\local\\programs\\python\\python39\\lib', 'C:\\', 'c:\\users\\gamer\\appdata\\local\\programs\\python\\python39\\libs'] NOT AVAILABLE accelerate_info: NOT AVAILABLE C:\Users\gamer\AppData\Local\Temp\pip-install-z884oy5x\numpy\numpy\distutils\system_info.py:690: UserWarning: Optimized (vendor) Blas libraries are not found. Falls back to netlib Blas library which has worse performance. A better performance should be easily gained by switching Blas library. self.calc_info() blas_info: No module named 'numpy.distutils._msvccompiler' in numpy.distutils; trying from distutils customize MSVCCompiler libraries blas not found in ['c:\\users\\gamer\\appdata\\local\\programs\\python\\python39\\lib', 'C:\\', 'c:\\users\\gamer\\appdata\\local\\programs\\python\\python39\\libs'] NOT AVAILABLE C:\Users\gamer\AppData\Local\Temp\pip-install-z884oy5x\numpy\numpy\distutils\system_info.py:690: UserWarning: Blas (http://www.netlib.org/blas/) libraries not found. Directories to search for the libraries can be specified in the numpy/distutils/site.cfg file (section [blas]) or by setting the BLAS environment variable. self.calc_info() blas_src_info: NOT AVAILABLE C:\Users\gamer\AppData\Local\Temp\pip-install-z884oy5x\numpy\numpy\distutils\system_info.py:690: UserWarning: Blas (http://www.netlib.org/blas/) sources not found. Directories to search for the sources can be specified in the numpy/distutils/site.cfg file (section [blas_src]) or by setting the BLAS_SRC environment variable. self.calc_info() NOT AVAILABLE 'svnversion' is not recognized as an internal or external command, operable program or batch file. non-existing path in 'numpy\\distutils': 'site.cfg' lapack_opt_info: lapack_mkl_info: No module named 'numpy.distutils._msvccompiler' in numpy.distutils; trying from distutils customize MSVCCompiler libraries mkl_rt not found in ['c:\\users\\gamer\\appdata\\local\\programs\\python\\python39\\lib', 'C:\\', 'c:\\users\\gamer\\appdata\\local\\programs\\python\\python39\\libs'] NOT AVAILABLE openblas_lapack_info: No module named 'numpy.distutils._msvccompiler' in numpy.distutils; trying from distutils customize MSVCCompiler No module named 'numpy.distutils._msvccompiler' in numpy.distutils; trying from distutils customize MSVCCompiler libraries openblas not found in ['c:\\users\\gamer\\appdata\\local\\programs\\python\\python39\\lib', 'C:\\', 'c:\\users\\gamer\\appdata\\local\\programs\\python\\python39\\libs'] NOT AVAILABLE openblas_clapack_info: No module named 'numpy.distutils._msvccompiler' in numpy.distutils; trying from distutils customize MSVCCompiler No module named 'numpy.distutils._msvccompiler' in numpy.distutils; trying from distutils customize MSVCCompiler libraries openblas,lapack not found in ['c:\\users\\gamer\\appdata\\local\\programs\\python\\python39\\lib', 'C:\\', 'c:\\users\\gamer\\appdata\\local\\programs\\python\\python39\\libs'] NOT AVAILABLE flame_info: No module named 'numpy.distutils._msvccompiler' in numpy.distutils; trying from distutils customize MSVCCompiler libraries flame not found in ['c:\\users\\gamer\\appdata\\local\\programs\\python\\python39\\lib', 'C:\\', 'c:\\users\\gamer\\appdata\\local\\programs\\python\\python39\\libs'] NOT AVAILABLE atlas_3_10_threads_info: Setting PTATLAS=ATLAS No module named 'numpy.distutils._msvccompiler' in numpy.distutils; trying from distutils customize MSVCCompiler libraries lapack_atlas not found in c:\users\gamer\appdata\local\programs\python\python39\lib No module named 'numpy.distutils._msvccompiler' in numpy.distutils; trying from distutils customize MSVCCompiler libraries tatlas,tatlas not found in c:\users\gamer\appdata\local\programs\python\python39\lib No module named 'numpy.distutils._msvccompiler' in numpy.distutils; trying from distutils customize MSVCCompiler libraries lapack_atlas not found in C:\ No module named 'numpy.distutils._msvccompiler' in numpy.distutils; trying from distutils customize MSVCCompiler libraries tatlas,tatlas not found in C:\ No module named 'numpy.distutils._msvccompiler' in numpy.distutils; trying from distutils customize MSVCCompiler libraries lapack_atlas not found in c:\users\gamer\appdata\local\programs\python\python39\libs No module named 'numpy.distutils._msvccompiler' in numpy.distutils; trying from distutils customize MSVCCompiler libraries tatlas,tatlas not found in c:\users\gamer\appdata\local\programs\python\python39\libs  NOT AVAILABLE atlas_3_10_info: No module named 'numpy.distutils._msvccompiler' in numpy.distutils; trying from distutils customize MSVCCompiler libraries lapack_atlas not found in c:\users\gamer\appdata\local\programs\python\python39\lib No module named 'numpy.distutils._msvccompiler' in numpy.distutils; trying from distutils customize MSVCCompiler libraries satlas,satlas not found in c:\users\gamer\appdata\local\programs\python\python39\lib No module named 'numpy.distutils._msvccompiler' in numpy.distutils; trying from distutils customize MSVCCompiler libraries lapack_atlas not found in C:\ No module named 'numpy.distutils._msvccompiler' in numpy.distutils; trying from distutils customize MSVCCompiler libraries satlas,satlas not found in C:\ No module named 'numpy.distutils._msvccompiler' in numpy.distutils; trying from distutils customize MSVCCompiler libraries lapack_atlas not found in c:\users\gamer\appdata\local\programs\python\python39\libs No module named 'numpy.distutils._msvccompiler' in numpy.distutils; trying from distutils customize MSVCCompiler libraries satlas,satlas not found in c:\users\gamer\appdata\local\programs\python\python39\libs  NOT AVAILABLE atlas_threads_info: Setting PTATLAS=ATLAS No module named 'numpy.distutils._msvccompiler' in numpy.distutils; trying from distutils customize MSVCCompiler libraries lapack_atlas not found in c:\users\gamer\appdata\local\programs\python\python39\lib No module named 'numpy.distutils._msvccompiler' in numpy.distutils; trying from distutils customize MSVCCompiler libraries ptf77blas,ptcblas,atlas not found in c:\users\gamer\appdata\local\programs\python\python39\lib No module named 'numpy.distutils._msvccompiler' in numpy.distutils; trying from distutils customize MSVCCompiler libraries lapack_atlas not found in C:\ No module named 'numpy.distutils._msvccompiler' in numpy.distutils; trying from distutils customize MSVCCompiler libraries ptf77blas,ptcblas,atlas not found in C:\ No module named 'numpy.distutils._msvccompiler' in numpy.distutils; trying from distutils customize MSVCCompiler libraries lapack_atlas not found in c:\users\gamer\appdata\local\programs\python\python39\libs No module named 'numpy.distutils._msvccompiler' in numpy.distutils; trying from distutils customize MSVCCompiler libraries ptf77blas,ptcblas,atlas not found in c:\users\gamer\appdata\local\programs\python\python39\libs  NOT AVAILABLE atlas_info: No module named 'numpy.distutils._msvccompiler' in numpy.distutils; trying from distutils customize MSVCCompiler libraries lapack_atlas not found in c:\users\gamer\appdata\local\programs\python\python39\lib No module named 'numpy.distutils._msvccompiler' in numpy.distutils; trying from distutils customize MSVCCompiler libraries f77blas,cblas,atlas not found in c:\users\gamer\appdata\local\programs\python\python39\lib No module named 'numpy.distutils._msvccompiler' in numpy.distutils; trying from distutils customize MSVCCompiler libraries lapack_atlas not found in C:\ No module named 'numpy.distutils._msvccompiler' in numpy.distutils; trying from distutils customize MSVCCompiler libraries f77blas,cblas,atlas not found in C:\ No module named 'numpy.distutils._msvccompiler' in numpy.distutils; trying from distutils customize MSVCCompiler libraries lapack_atlas not found in c:\users\gamer\appdata\local\programs\python\python39\libs No module named 'numpy.distutils._msvccompiler' in numpy.distutils; trying from distutils customize MSVCCompiler libraries f77blas,cblas,atlas not found in c:\users\gamer\appdata\local\programs\python\python39\libs  NOT AVAILABLE lapack_info: No module named 'numpy.distutils._msvccompiler' in numpy.distutils; trying from distutils customize MSVCCompiler libraries lapack not found in ['c:\\users\\gamer\\appdata\\local\\programs\\python\\python39\\lib', 'C:\\', 'c:\\users\\gamer\\appdata\\local\\programs\\python\\python39\\libs'] NOT AVAILABLE C:\Users\gamer\AppData\Local\Temp\pip-install-z884oy5x\numpy\numpy\distutils\system_info.py:1712: UserWarning: Lapack (http://www.netlib.org/lapack/) libraries not found. Directories to search for the libraries can be specified in the numpy/distutils/site.cfg file (section [lapack]) or by setting the LAPACK environment variable. if getattr(self, '_calc_info_{}'.format(lapack))(): lapack_src_info: NOT AVAILABLE C:\Users\gamer\AppData\Local\Temp\pip-install-z884oy5x\numpy\numpy\distutils\system_info.py:1712: UserWarning: Lapack (http://www.netlib.org/lapack/) sources not found. Directories to search for the sources can be specified in the numpy/distutils/site.cfg file (section [lapack_src]) or by setting the LAPACK_SRC environment variable. if getattr(self, '_calc_info_{}'.format(lapack))(): NOT AVAILABLE c:\users\gamer\appdata\local\programs\python\python39\lib\distutils\dist.py:274: UserWarning: Unknown distribution option: 'define_macros' warnings.warn(msg) running install running build running config_cc unifing config_cc, config, build_clib, build_ext, build commands --compiler options running config_fc unifing config_fc, config, build_clib, build_ext, build commands --fcompiler options running build_src build_src building py_modules sources creating build creating build\src.win-amd64-3.9 creating build\src.win-amd64-3.9\numpy creating build\src.win-amd64-3.9\numpy\distutils building library "npymath" sources No module named 'numpy.distutils._msvccompiler' in numpy.distutils; trying from distutils error: Microsoft Visual C++ 14.0 is required. Get it with "Build Tools for Visual Studio": https://visualstudio.microsoft.com/downloads/ ---------------------------------------- ERROR: Command errored out with exit status 1: 'c:\users\gamer\appdata\local\programs\python\python39\python.exe' -u -c 'import sys, setuptools, tokenize; sys.argv[0] = '"'"'C:\\Users\\gamer\\AppData\\Local\\Temp\\pip-install-z884oy5x\\numpy\\setup.py'"'"'; __file__='"'"'C:\\Users\\gamer\\AppData\\Local\\Temp\\pip-install-z884oy5x\\numpy\\setup.py'"'"';f=getattr(tokenize, '"'"'open'"'"', open)(__file__);code=f.read().replace('"'"'\r\n'"'"', '"'"'\n'"'"');f.close();exec(compile(code, __file__, '"'"'exec'"'"'))' install --record 'C:\Users\gamer\AppData\Local\Temp\pip-record-3iwjg99e\install-record.txt' --single-version-externally-managed --prefix 'C:\Users\gamer\AppData\Local\Temp\pip-build-env-gx1t9ptn\overlay' --compile --install-headers 'C:\Users\gamer\AppData\Local\Temp\pip-build-env-gx1t9ptn\overlay\Include\numpy' Check the logs for full command output. ---------------------------------------- ERROR: Command errored out with exit status 1: 'c:\users\gamer\appdata\local\programs\python\python39\python.exe' 'c:\users\gamer\appdata\local\programs\python\python39\lib\site-packages\pip' install --ignore-installed --no-user --prefix 'C:\Users\gamer\AppData\Local\Temp\pip-build-env-gx1t9ptn\overlay' --no-warn-script-location --no-binary :none: --only-binary :none: -i https://pypi.org/simple -- setuptools wheel scikit-build cmake pip 'numpy==1.11.3; python_version=='"'"'3.5'"'"'' 'numpy==1.13.3; python_version=='"'"'3.6'"'"'' 'numpy==1.14.5; python_version=='"'"'3.7'"'"'' 'numpy==1.17.3; python_version>='"'"'3.8'"'"'' Check the logs for full command output. 
Thanks in advance.
submitted by mkutlutas to learnpython [link] [comments]

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